According to Eurogamer's review of Amberspire, you're running a city perched on a moon that absolutely does not want you there. The setup is gloriously grim: you're living on top of an ancient mausoleum built to honor a dead civilization's avatars, praying that said moon doesn't just nuke whatever's left of you.

The planet below is called Amber, and your city takes its name from a deep subterranean spire at its core. Poetic, right? Too bad the game has four ecological horsemen of the apocalypse queued up to wipe your save file's smile off its face.

Nature is the final boss

Those four threats - rust, fog, water, and grass - are not your standard RTS nuisances. Eurogamer describes them as forces of "ecological warfare," which honestly sounds like the most intimidating tooltip description since Dark Souls told you a chest was "astonishing." Your city doesn't belong on this moon, and the environment is very much going to remind you of that.

The whole premise stacks a city-builder on top of a survival challenge wrapped inside lore-heavy worldbuilding, which is the kind of triple-layer genre cake that either hits like a masterpiece or collapses under its own ambition. Amberspire seems to lean hard into the atmospheric side of things, using its haunted moon setting to give every resource management decision a bit of existential dread seasoning.

Should you load in?

If you're the kind of player who enjoys losing 40 minutes of progress to a slowly encroaching fog bank while whispering "this is fine" into the void, Amberspire might just be your next obsession. The concept alone is wild enough to warrant a look - not many builders ask you to manage ancient bones AND drainage systems simultaneously.

Full impressions are available over at Eurogamer, where they go deep on whether the gameplay loop holds up as well as the lore does. Spoiler: the grass is still out there. Waiting.