Two million copies in 12 hours. Let that sink in - pun absolutely intended. Subnautica 2 has pulled off one of the most jaw-dropping early access launches in recent memory, and developer Unknown Worlds is already planning what comes next, according to Destructoid.

Rather than popping the champagne and going full AFK, Unknown Worlds has announced two early access updates slated to drop over the "next few months." These aren't just minor patch notes and bug fixes either - the studio is promising significant improvements alongside fresh content, which is exactly what you want to hear when a game is still in early access.

So what's actually coming?

Unknown Worlds has stated their plan is to provide the community with regular updates throughout the early access period. Think of it like the game's XP bar - it just hit a wild first level, but there's a whole progression tree still waiting to be unlocked.

For a game that's essentially still in "beta" territory, Subnautica 2 is already playing the long game. Two million sales in half a day means the studio now has both the community backing and presumably the budget to actually deliver on those roadmap promises - no crowdfunding anxiety required.

Why does this matter?

Early access launches live and die by developer communication and follow-through. We've all watched games ghost their playerbase harder than a dungeon party abandoning a healer at the final boss. The fact that Unknown Worlds is already talking roadmap while the launch hype is still red-hot is a genuinely good sign for anyone who took the plunge on day one.

Whether you're a solo diver or dragging your friends into the terrifying depths in co-op, Subnautica 2 looks like it's shaping up to be one of those rare early access titles that actually respects your time and your wallet. Now if someone could just add a waypoint system so I stop swimming in circles, that'd be great.