The First Berserker: Khazan earned genuine praise for its striking visual style and demanding Souls-like combat, but that wasn't enough to keep its development team intact. According to Push Square, publisher Nexon has effectively disbanded the unit at developer Neople that produced the game.
The staff haven't been let go - they're still employed within the Nexon umbrella - but they've been redistributed across other projects, meaning the team no longer exists as a cohesive unit. Whether that means any future support or potential sequels for Khazan are off the table remains unclear.
A quiet end for a well-regarded team
This kind of corporate reshuffling is particularly frustrating to see with a game that clearly had craft behind it. Khazan launched with a dedicated player base that appreciated its tight combat mechanics and distinctive aesthetic, borrowing from Dungeon Fighter Online's art direction to create something visually distinct in the crowded action RPG space.

It's a familiar story in the industry - a game doesn't hit the commercial benchmarks a major publisher was targeting, and the human cost follows. Nexon is a massive operation with plenty of live-service titles generating significant revenue, so a mid-tier action RPG that didn't break out commercially likely looked like a poor return on investment from the top floor.
What this means for Khazan going forward
With no dedicated team in place, ongoing patches, balance updates, or any kind of sequel greenlight seem unlikely in the near term. Players who were hoping to see Khazan grow post-launch now face the real possibility that what shipped is effectively the complete and final version of the game.
It's a rough outcome for what was genuinely a solid entry in the Souls-like genre, and a reminder that commercial performance almost always outweighs critical reception when publishers are deciding where to invest next. The First Berserker: Khazan deserved better, and so did the people who made it.





