Fans of turn-based dragon-punching rejoice - Dragon Quest 12 is technically back, except it isn't really Dragon Quest 12 anymore. According to Push Square, the long-awaited mainline entry in the legendary franchise has been renamed and re-revealed following what amounts to a full development restart. RIP Dragon Quest 12: The Flames of Fate - you never even got to see a proper release date.

Executive producer Yosuke Saito confirmed that the project hit serious trouble during development - the kind of trouble that makes you tab out of your game, stare at the ceiling, and question your life choices. The whole thing had to be effectively rebooted, which explains why it's been radio silence for so long since the original announcement years ago.

The good news? First gameplay footage has been shown, meaning this thing is at least real enough to put on screen without catching fire. The bad news? Push Square notes it's still a long way off, which at this point feels like a Dragon Quest tradition all on its own - the series has always played the long game.

So what do we actually know?

The rename signals that this isn't just a coat of paint over the old concept - whatever was cooking before got scraped and rebuilt from a fresh save file. For a franchise as beloved and carefully stewarded as Dragon Quest, a development restart is no small thing. These games carry the weight of decades of fan expectations and a fanbase in Japan that treats new entries like national events.

Seeing actual gameplay footage is a significant milestone though, suggesting the new direction is stable enough to show off publicly. Whether it retains the tone of the darker, more mature angle that was teased with the original Flames of Fate branding remains to be seen.

For now, Dragon Quest fans have something to put on their hype radar - just don't expect to be grinding slimes in the near future. This one's still deep in the dungeon.