#Game development

7 articles tagged with #Game development

Last of Us multiplayer director drops legendary respawn vow after cancellationIndustry

Last of Us multiplayer director drops legendary respawn vow after cancellation

The former director of Naughty Dog's cancelled The Last of Us multiplayer game has vowed he will never let a project he works on fail to ship again, according to Eurogamer.

·2 min read
CDPR is speedrunning the Witcher trilogy at one game every two years - but no DLC allowedIndustry

CDPR is speedrunning the Witcher trilogy at one game every two years - but no DLC allowed

CD Projekt Red is targeting three new Witcher games in six years, but don't expect any expansions to come with them. One epic per two years, take it or leave it.

·2 min read
Indie Game Joe Discord server for indie game developersIndustry

Indie Game Joe Opens a Friendly Discord for Indie Devs

Indie Game Joe has launched a friendly Discord server for indie developers, offering a supportive community where creators can share their work, meet other devs, and get their games noticed.

·1 min read
Take-Two boss admits BioShock development was a massive gold sink: 'We wasted a lot of time and money'Industry

Take-Two boss admits BioShock development was a massive gold sink: 'We wasted a lot of time and money'

Take-Two CEO Strauss Zelnick has admitted he is 'deeply disappointed' by the long wait for a new BioShock game, saying the project wasted significant time and money - though he claims to be feeling better about where things stand now.

·2 min read
GTA 6 costs over $1 billion to make and we're still waiting - skills issue or what?Industry

GTA 6 costs over $1 billion to make and we're still waiting - skills issue or what?

GTA 6 has reportedly cost Take-Two Interactive between $1 billion and $1.5 billion to develop, making it the most expensive video game ever produced - and the CEO calls it merely 'expensive.'

·2 min read
BioWare legend James Ohlen admits making Exodus nearly broke him: 'You have to be cutting the baby in half all the time'Industry

BioWare legend James Ohlen admits making Exodus nearly broke him: 'You have to be cutting the baby in half all the time'

BioWare legend James Ohlen opened up to Kotaku about the brutal burnout of developing sci-fi RPG Exodus, admitting the process of constantly cutting scope was genuinely bad for his health.

·2 min read
Doom: The Dark Ages used ray tracing to save 110GB of disk space (your SSD can thank id Software later)Industry

Doom: The Dark Ages used ray tracing to save 110GB of disk space (your SSD can thank id Software later)

id Software saved up to 110GB of disk space and two months of rendering time per build on Doom: The Dark Ages by using ray tracing instead of pre-baked global illumination - your frame rate just didn't get the memo.

·2 min read