When SCS Software announced back in August 2025 that both American Truck Simulator and Euro Truck Simulator 2 were headed to Xbox and PlayStation, it turned a lot of heads. Since then, the silence has been deafening - and now we know why.
According to a new 'Road to Consoles Dev' update from SCS Software, as reported by Pure Xbox, the studio is essentially rewriting massive portions of the games' underlying code to make the console versions work properly. This isn't a straightforward port job - it's a ground-up reworking of systems that were built with PC in mind from the start.
Why this is taking so long
The developer explicitly cited the scale of these code rewrites as one of the primary factors behind the project's slow progress. That kind of transparency is refreshing, even if it's not exactly what fans hoping for a 2026 launch want to hear. A release this year is now looking uncertain at best.
It makes sense when you think about it. Both ATS and ETS2 have been PC games for years, accumulating layers of systems, mods, and updates that were never designed with a controller or console architecture in mind. Stripping that back and rebuilding it for Xbox and PS5 hardware - while presumably keeping the games functional on PC simultaneously - is genuinely complex work.
What this means for console players
For the trucking faithful who've been waiting to haul freight from the couch, patience is clearly the name of the game. SCS Software hasn't given up on the console versions, and the fact that they're doing it properly rather than rushing out a sloppy port is a good sign for the long-term quality of the release.
Both titles have built enormous, dedicated communities on PC, and bringing that experience to console without cutting corners is the right call - even if it means the wait stretches well beyond 2026. SCS has always played the long game with these titles, and their track record suggests the console versions will be worth it when they eventually arrive.




