Somebody call Davy Jones, because Windrose just looted a million wallets in less than a week. The pirate adventure title crossed the 1 million copies sold milestone in just six days, according to GamesIndustry.biz, which is the kind of launch that makes publishers want to pour rum in their morning coffee.

Yo ho ho and a bottle of sales figures

To put this in perspective, a million units in six days is not a tutorial boss situation - that is an endgame achievement. Most games spend months grinding for those kinds of numbers, and Windrose just skipped the mid-game entirely and went straight for the final treasure chest.

The pirate genre has always had a dedicated fanbase hungry for the next big seafaring adventure, and it looks like Windrose may have just respawned at the top of the food chain. With Sea of Thieves having dominated the plank-walking simulator space for years, players apparently had a lot of pent-up demand for some fresh pirate content to spend their doubloons on.

Is this the pirates' big comeback arc?

One million copies is the kind of number that unlocks a sequel confirmation achievement in real life. Publishers and developers pay very close attention when a new IP rockets past that milestone in under a week, and it sends a very loud message to the rest of the industry - the pirate genre has serious legs (and sea legs, apparently).

For context, breaking a million in the first week puts Windrose in genuinely elite launch territory. This is not a slow-burn cult classic situation - this is a game that came out of the gate swinging a cutlass and connected on basically every hit.

Whether Windrose can hold its momentum and avoid the dreaded player-count kraken that drags so many multiplayer and live-service titles into the deep is another question entirely. But for now, the scoreboard does not lie - six days, one million copies, full treasure haul.

Consider this writer officially adding it to the wishlist. The seas are calling.